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- G A L L E R Y -

Here is some of my work that I would like to share with you. Most of it is from various game projects I have been involved with. Click the thumb nails to enlarge.


| Realtime 3D | Rendered 3D | 2D Stuff |

 

- REALTIME 3D -


- GRAVITY SHIFT -


This is a first person puzzler prototype. Make your way out of a doomed spacecraft by shifting gravitation. I have done all coding, graphics and most of the sounds in this game.


- FANTASY DUNGEON BOY -


This is a Hack'n'Slash type of game prototype featuring the little dude from my earlier game Future Delivery Boy . I did graphics, coding, and some of the sound fx in this one.


- WARCRAFT CAT CREATURE -

   


This was my application for the Blizzard Art Contest 2006. Those who are familiar with World of Warcraft know the silly design of the old Tauren druid cat form. This was my idea on how to improve it. Actually, I was picked as the winner for the class (3d Warcraft character), but it turned out residents in Sweden was not allowed to participate in the contest, so I had to be content with a honorable mention on Blizzard's web site.

The cat was done in 3D Studio Max and textured with Deep Paint 3D and Photoshop.


- BTR70 -


This Russian BTR70 has 2985 triangles, 1024x1024 texture map and bump map. I have done modeling in 3D Studio Max, texture maps in Photoshop and the Shockwave animation in Macromedia Director.

 

- FUTURE DELIVERY BOY -


I have done everything visual in this web game, including modeling, textures, animation, HUD layout and scripting, particle systems, level design, enemy patterns, etc. You can find more screenshots and play the game on the DragonMynd Studios site.

To the left you can see overview shots of two levels from Future Delivery Boy. There are 15 levels plus one bonus level in the game, with four types of environment settings; farmland, city, space and cyberspace.





- FUTURE DODGE BOY -


Future Dodge Boy is a remake of the classic arcade game 'Head On'. It was the first Director project for DragonMynd Studios, and originally had a different look and name. After finishing Delivery Boy, I reskinned and renamed this game to the same style as Delivery Boy. This game is also playable at the DragonMynd Studios site.

 

- RENDERED 3D -


- RATROD -


This ratrod was made for a mod project called Roadkill Warriors. The intention was to use it in a movie clip. The car is modeled by an artist called Earl Estes. I took over and finished the model, pimped it a bit and made textures for it.


- DARK DISCOVERY -


I made this scary picture to learn Autodesk Maya. I modeled in low poly meshes and used subdiv proxy to create high res models out of them. Textures are done in Photoshop.


- A-RUNNER -


This was made to be an intro movie for a game a friend was working on. Neither the game nor the animation was ever finished.


- BEAT'EM'UP GAME-


I made this gladiator guy and the Roman setting for a beat'em'up game project back in the nineties. This Mortal Kombat clone was using pre-rendered 3D. It was running on VGA, so the palette was limited to 256 colors. The background used 128, and characters got 64 colours each. I learned 3D Studio Max, Photoshop and Fireworks during this project.

 

- 2D STUFF -





I have done most of these in Photoshop for different game projects I have been involved in. Others I did just for fun.